You can use the LevelEditor Terrain Editor to create custom terrains. For example, you can quickly add or modify outdoor terrain, such as mountains, rivers, forests, and plains, within a level. Starting with an empty level or a level that already has some basic terrain defined, you can use the Terrain Editor to:
The following figure shows the Terrain Editor window.

To create new terrain, perform the following tasks:
)
at the top left of the Terrain Editor window to open the Create
New Terrain dialog, as shown in the figure below.
) for the
HeightMap field to open a
Windows Save As dialog to specify a new height map for the terrain.
Click Save in the Save As
dialog to specify the new height map file; this file is not created
until you click OK to close
the Create New Terrain dialog.As you modify the height map resolution and cell size, the Create
New Terrain dialog shows the terrain size and total number of
vertices for the terrain.
The minimum terrain size is 16.1255 x 16.125 units (16641 vertices);
the maximum terrain size is 262176 x 262176 units (67125249 vertices).
The default values for height map resolution (513) and cell size
(2) define a terrain size of 1026 x 1026 units (263169 vertices).
In general, smaller values for resolution and cell size define smaller levels, whereas larger values define larger levels. A larger scale height lets you raise or lower terrain more quickly, with less granularity, whereas smaller values require more clicks or drags to achieve a similar effect with greater granularity.
For a demonstration of how to use the Terrain Editor, view the “Terrain Editor Features” video, either on the GitHub site or on SHIP.